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Dirty manipulators. Candy Crush Saga Review

In 2022, Candy Crash Saga will be celebrating an anniversary. Ten years is a respectable age for games, even in the genre of three-in-a-row. Young and aggressive Russian competitors from Playrix squeezed out the Americans in the European market, but in the USA Candy Crash and Dispel magic 5e firmly established itself in smartphones and firmly grabbed players’ wallets, holding the second place in revenue, behind only Genshin Impact on Android and Roblox on iOS.

Candy Crush Saga does not add anything new to the game mechanics. All of them are already implemented in Bejeweled 3. The developers from King made minor changes, abandoning the square field, created separate levels, and achieved variety not by game modes, as it was in Bejeweled 3, but by the types of levels.

The following types of levels are implemented in Candy Crash Saga:

On all types of levels, the number of moves is limited.

Don’t be fooled by the apparent variety and quantity. As you progress, little changes, but the gameplay itself is good. You have to take into account the configuration of the level, the number of remaining moves, the conditions necessary for a successful passage.

difficult person test” levels on the map are marked with color and a special icon. As a rule, the difficulty lies in the fact that the initial playing field is littered with obstacles, and the number of moves is very limited. Clearing the rubble requires spending a significant amount of it, which will affect the later stages. If there are not enough moves, you can buy them. Failure in a level will take away one in five lives. The loss of lives will turn out for the player to expect from recovery or the purchase of new ones for in-game currency.

But difficult levels will be easily passable, it is enough to buy booster amplifiers, thanks to which the rubble will “magically” evaporate, and the playing field is cleared. Boosters, of course, are not endless. You can earn new ones by completing tasks, winning races on the speed of passing levels and, of course, purchasing from your local store.

The monetization system typical of today’s shareware puzzles was groundbreaking when Candy Crush Saga hit the market in 2012. Actually, it was this game that formed the existing market for shareware puzzles in this genre.

With Project King, manipulative monetization methods have become the norm. The developers deliberately increase the difficulty of completing levels, forcing players to use paid boosters and buy additional lives or moves. Those who are not ready to pay real money are forced to try to pass difficult levels over and over again in order to advance further, taking breaks to replenish the stock of lives.

Unlike the competition, monetization in lego piece 26047 is less aggressive. The player has the opportunity to return to the level he liked in order to pass it for pleasure. There will be few bonuses from replaying. But the developers from King do not deprive users of the game itself, as they do in projects where players are forced to fight like a fish on ice, in unsuccessful attempts to advance further and without the ability to play at an easy level in order to have a good time.

The prices for in-game purchases in Candy Crush do not bite, so the first donate wallet will not empty. And there, if the claw got stuck, the whole bird would be lost. Lovely characters invite the player to new adventures, additional bonuses for a win-win streak force them to use boosters on difficult levels, compete with friends and race across levels for prizes.

King has done a filigree work on setting up monetization, which in Candy Crush Saga evokes a strong association with the laxative from the anecdote, which weakens gently without disturbing sleep. Not surprisingly, the Candy Crush Saga has sold billions of dollars and is generating huge profits for King and their bosses at Activizion Blizzard, siphoning money from players’ pockets into the pockets of corporate directors and investors.

Diagnosis

Candy Crush Saga is a great game in many ways that players with a weak spirit or budget should stay away from. King does not hide that the target audience of the game is women, mainly young and middle age. They have money, some free time, and this game gives them the opportunity to relax and unwind. Few people want to stumble over the difficulties in such a situation. It’s easier to bring in a pretty penny.

The game does not wring hands by extorting money. King, with the charm of the heroes of the comedy “Dirty Scammers”, sells nice gameplay in small pieces, winking slyly at the players, and the players are happy about it.

Numerous Candy Crush clones, borrowing similar techniques and taking them to extremes, have not achieved such success, with a few exceptions (What dinosaur has 500 teeth). Once again, we will repeat: greed is bad. So, when choosing “free cheese” in this genre on mobile platforms, it’s better to stop at Candy Crush Saga. On PC or Xbox, buy the immortal and beautiful Bejeweled 3.

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Contra

Dirty manipulators. Candy Crush Saga Review

 

In 2022, Candy Crash Saga will be celebrating an anniversary. Ten years is a respectable age for games, even in the genre of three-in-a-row. Young and aggressive Russian competitors from Playrix squeezed out the Americans in the European market, but in the USA Candy Crash and Dispel magic 5e firmly established itself in smartphones and firmly grabbed players’ wallets, holding the second place in revenue, behind only Genshin Impact on Android and Roblox on iOS.

Candy Crush Saga does not add anything new to the game mechanics. All of them are already implemented in Bejeweled 3. The developers from King made minor changes, abandoning the square field, created separate levels, and achieved variety not by game modes, as it was in Bejeweled 3, but by the types of levels.

The following types of levels are implemented in Candy Crash Saga:

On all types of levels, the number of moves is limited.

Don’t be fooled by the apparent variety and quantity. As you progress, little changes, but the gameplay itself is good. You have to take into account the configuration of the level, the number of remaining moves, the conditions necessary for a successful passage.

difficult person test” levels on the map are marked with color and a special icon. As a rule, the difficulty lies in the fact that the initial playing field is littered with obstacles, and the number of moves is very limited. Clearing the rubble requires spending a significant amount of it, which will affect the later stages. If there are not enough moves, you can buy them. Failure in a level will take away one in five lives. The loss of lives will turn out for the player to expect from recovery or the purchase of new ones for in-game currency.

But difficult levels will be easily passable, it is enough to buy booster amplifiers, thanks to which the rubble will “magically” evaporate, and the playing field is cleared. Boosters, of course, are not endless. You can earn new ones by completing tasks, winning races on the speed of passing levels and, of course, purchasing from your local store.

The monetization system typical of today’s shareware puzzles was groundbreaking when Candy Crush Saga hit the market in 2012. Actually, it was this game that formed the existing market for shareware puzzles in this genre.

With Project King, manipulative monetization methods have become the norm. The developers deliberately increase the difficulty of completing levels, forcing players to use paid boosters and buy additional lives or moves. Those who are not ready to pay real money are forced to try to pass difficult levels over and over again in order to advance further, taking breaks to replenish the stock of lives.

Unlike the competition, monetization in lego piece 26047 is less aggressive. The player has the opportunity to return to the level he liked in order to pass it for pleasure. There will be few bonuses from replaying. But the developers from King do not deprive users of the game itself, as they do in projects where players are forced to fight like a fish on ice, in unsuccessful attempts to advance further and without the ability to play at an easy level in order to have a good time.

The prices for in-game purchases in Candy Crush do not bite, so the first donate wallet will not empty. And there, if the claw got stuck, the whole bird would be lost. Lovely characters invite the player to new adventures, additional bonuses for a win-win streak force them to use boosters on difficult levels, compete with friends and race across levels for prizes.

King has done a filigree work on setting up monetization, which in Candy Crush Saga evokes a strong association with the laxative from the anecdote, which weakens gently without disturbing sleep. Not surprisingly, the Candy Crush Saga has sold billions of dollars and is generating huge profits for King and their bosses at Activizion Blizzard, siphoning money from players’ pockets into the pockets of corporate directors and investors.

Diagnosis

Candy Crush Saga is a great game in many ways that players with a weak spirit or budget should stay away from. King does not hide that the target audience of the game is women, mainly young and middle age. They have money, some free time, and this game gives them the opportunity to relax and unwind. Few people want to stumble over the difficulties in such a situation. It’s easier to bring in a pretty penny.

The game does not wring hands by extorting money. King, with the charm of the heroes of the comedy “Dirty Scammers”, sells nice gameplay in small pieces, winking slyly at the players, and the players are happy about it.

Numerous Candy Crush clones, borrowing similar techniques and taking them to extremes, have not achieved such success, with a few exceptions (What dinosaur has 500 teeth). Once again, we will repeat: greed is bad. So, when choosing “free cheese” in this genre on mobile platforms, it’s better to stop at Candy Crush Saga. On PC or Xbox, buy the immortal and beautiful Bejeweled 3.

Pro

Contra

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